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Up Topic Exporting Clonks

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In Response to Randrian
Ok, after some fiddling with the stuff myself, I have not been able to get a properly exported Clonk :-(

Did we have a exported clonk yet after the changes from ck?

I can get a good exported Clonk with animations, but the attached Items are rotated by 90°. And the bone order is different, causing other meshes to be broken with my exported skeleton.
So is there something different now how mesh appends are handled? has there been at some point an additional rotation around 90° when attaching?

Also I noticed that someone removed the "RESET" animation in the clonk, that my exporter used to reset the pose before exporting an animation. Also my fault, because I documented it nowhere that this animation is important....

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