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Up Topic Community / Player Creations / Knüppeln! 0.8
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- - By KKenny Date 2016-02-14 20:41 Edited 2016-08-28 10:21
Only playable with latest snapshot.

<h3>Knüppeln!</h3>

Choose your champion at the beginning / at each respawn and knüppel your enemies to death!
Each champion has 3 more or less unique abilities.

<h3>Controls</h3>

Left click = Sword attack
Right click = Use/Throw item
Double W/A/S/D mid air = Double jump
Space = Blocks most spells near you
Q/E/R = Special abilities of your champion

<h3>Champions</h3>

Electro Man
<insert epic description>

Electro Shot
Launches a fast traveling projectile.


Electro Orb
Launches an orb that will return to you after a while, damaging everything on its path. (Can hit the same clonk twice)


Thunder Strike
Hold R and click within the range indicator to launch the attack at your mouse position. After a short delay it will damage everything in its reach.



Fire Man
<insert epic description>
Immune to flames.

Fire Shot
Launches a projectile that will explode and leave flames when hitting a target / the ground.


Fire Nado
Launches a tornado that will damage enemies and push away spells that can be blocked. Leaves flames when disappearing.


Fire Dash
Click somewhere within the range indicator and your clonk turns into a fireball that flies to your mouse position damaging everything on its way and exploding upon reaching the target location. Also leaves flames.
You cannot aim while charging.



Earth Man
<insert epic description>

Earth Projectile
Launches a ballistic projectile that will bounce off the ground once and explode on contact with enemies.


Earth Wall
Creates a solid wall that absorbs up to 50 damage when clicking within the range indicator.


Big Rock
Launches a giant rock that bounces around the battlefield, damaging everything on its way.



Ninja Man
<insert epic description>
Increased movement speed

Poison Dart
Launches a ballistic projectile that will reduce your targets vision for a short duration


Shadow Walk
Turns your clonk invisible for a short period of time.


Critical Strike
Strong meele attack that flings your targets across the map



Balls Man
<insert epic description>

Attack Order
Your ball moves to your mouse position damaging enemies on the target location.


Home Call
Your ball moves back to you with increased speed damaging everything on its path.
Upon reaching you it grants you a shield that absorbs 15 damage.


Discharge
Your ball damages everything near it after a small delay.



Time Man
<insert epic description>

Energy Shot
Launches a fast traveling projectile that leaves a mark on your target. Hit again to activate that mark and deal an additional 20 damage.
Not affected by Slowing Field.


Time Travel
First activation leaves a time travel marker on your position that lasts 10 seconds. Activate again to travel back to that location and deal damage to anyone near it.
As soon as you start traveling the marker will be revealed to other players.
Time Travel also triggers the energy shot mark.


Slowing Field
Hold R and click within the range indicator to create a field that slows everything in its range.



Hook Man
<insert epic description>

Hook
Sends out a hook that will connect to enemy clonks or the landscape and pulls you to your target. Activate again mid air to connect to the background.


Explosive Hook
Sends out a hook that will explode on contact with enemies.


Sawblade
Launches a sawblade that will travel around the landscape. Hit it with your hook to make it jump!



Laser Man - contributed by Zapper
<insert epic description>

Laser Star
Does laser star things.


Laser Ray
Fires a bouncing laser ray after charging.


Laser Blink
Instantaneously teleports you to another location. Enemies touched by the ray will be tumbled.



Ice Man - contributed by Zapper
<insert epic description>

Ice Ball
Launches a projectile that will explode after a time or when it hits.


Blizzard
Fires a bunch of ice shards. Ratatatatata!


Hail Storm
Spawns 6 ice shards that work like described above.



Bomb Man - contributed by Zapper
<insert epic description>

Sticky Bomb
Throws a sticky bomb that sticks to material or Clonks.


Blow Up
Blows up all existing sticky bombs.


Bomb Magnet
Click on a position to let all nearby bombs jump towards it.



Great Leader Man - contributed by Zapper
<insert epic description>

Rocket Peon
Launches a homing rocket that explodes on contact.


Aim & Fire
All existing minions will shoot an arrow at the target location.


Spawn Peon
Spawns a new minion at your location.



Flash Man - contributed by K-Pone
Rainboooow!!!!!

Prisma
Launches a projectile that fires 3 lasers after 25 frames. Everything that gets hit by the lasers while take damage. Lasers strike through walls.


Flinger
Launches a projectile that flings everything it hits around. The projectile explodes with fireworks after 180 frames.


Super Spectral Lazor
Fires the Super Spectral Lazor in the direction you aimed. The Lazor strikes through walls.


<h3>Game modes</h3>

Bomb Run
Each level has a ball that starts in the middle of the playing field. Your team scores by getting the ball through the enemy team's hoop.
Each champion can only be chosen once per team per round. You have to stick with your champion till the end of a round.
You get increased mana regeneration on your half of the map.

<h3>Scenario Parameters</h3>

Champ Selection

Normal      Choose from all the champions
Random      Choose between two random champions
Rotation    Every player gets the same champion



Relaunchs    - Amount -


Incr. Mana Reg.    Faster mana regeneration and shorter block cooldown.


Instagib      Kill with one shot 


Items      Enables item spawns

Boompack
Black Hole
Rubber Ducky of doom
Monster Ball
Super Berry
 

<h3>ToDo (unsorted)</h3>

- More sounds so every spell sounds different
- Different (team) game modes (Next: Domination)
- More maps
- Some sort of ghost cam with special abilities for eliminated players.
- More decoration for the existing maps... where can i steal some?!
- A coop adventure... but I'm too lazy for that.
- A parcour scenario (still lazy)

<h3>Bugs</h3>
OpenClonk crashes almost every time you finish a round.

<h3>Special Thanks</h3>

Zapper for helping with a lot of stuff.




"Is very good" - Random guy from the internet (2016)
"10/10 would buy again" - boni (1992)



I'm always happy to receive feedback.

CCAN Download
Parent - - By ala [de] Date 2016-02-14 20:51 Edited 2016-02-14 20:55

>- More sounds so every spell sounds different


If you specify this I can make those sounds. (Or how about a replay since I can't play on current snapshots) - the more details the better.

>- More decoration for the existing maps... where can i steal some?!


Again if you get specific, one or two objects could be added to the list of milestone decoration cards.
Parent - By KKenny Date 2016-02-14 21:56

>If you specify this I can make those sounds. (Or how about a replay since I can't play on current snapshots) - the more details the better.


That would be cool. I'll try to get you a replay.
Parent - - By Maikel Date 2016-02-14 21:47 Edited 2016-02-14 21:51
It is quite nice, especially the game play mechanics work very well. I am less a fan of the current scenarios, because of the lack of decoration.

Also why would you put swearwords in the description of your rounds? And why not ship the objects inside the scenario folder? That way I can just unpack it in my appdata and use this with all versions of OC I have (stable, snapshot, repos).

>- Some sort of ghost cam for eliminated players that can do stuff. (can't put my concept into words)


Something like in clonk party? You can steal it from there!
Parent - - By KKenny Date 2016-02-14 21:52

> And why not ship the objects inside the scenario folder?


So other people can create scenarios too
Parent - By Maikel Date 2016-02-14 22:03
We really need some better system to store external scenarios, I don't want them all just sitting there in the main directory with the standard content.
Parent - By jok Date 2016-02-16 09:07
Add creeps and it could be an awesome MOBA.
- By Zapper [de] Date 2016-02-14 21:52
This is me in Knubbeln.c4d
- - By K-Pone [de] Date 2016-02-15 00:04

From an older version
Parent - - By KKenny Date 2016-02-15 18:57 Edited 2016-02-15 19:01
Something tells me that you like the earth guy

Edit: But cool vid, thank you
Parent - By K-Pone Date 2016-02-17 23:28
Well, at least it was the only champ I figured out how to play him when I recorded this video. Today I could also play the other champs as well.
- - By KKenny Date 2016-02-26 11:07 Edited 2016-02-26 11:16

Update to 0.6



* New game mode: Bomb Run!
* 2 new maps: Spaaaace (Arena) and Knüppel Run (Bomb Run)
* 2 new champions Time Man and Bomb Man (by Zapper)
* New Rule: Instagib
* Some balancing

What's up next
* Additional maps
* Domination game mode

Any wishes?
Parent - - By jok Date 2016-02-26 22:19
Achievements!
Creeps!
MOBA-Mod!
Expanded Bomb Run!
Parent - - By Luchs [de] Date 2016-02-26 22:25

>MOBA-Mod!


Upgrades for the abilities would be pretty cool. (I'd really like Slowing Field to do damage!!)
Parent - By KKenny Date 2016-02-27 09:34 Edited 2016-02-27 09:37
I think that would make the mod a little too complex? Besides it's hard to think of upgrades for every ability. :)
(And Slowing Field already is a pretty strong ability!)

Edit: But i sort of do like the idea of upgradeable abilities... Maybe just each R ability. Oh well gotta think about that a little more.
Parent - - By K-Pone [de] Date 2016-02-27 00:02

>Creeps!
>MOBA-Mod!


That's what I plan to do. As of now, I try to find out how to make a scenario with 2 AI players attacking each other.
Parent - - By KKenny Date 2016-02-27 09:27 Edited 2016-02-27 09:42

>Achievements!


Yeah, good idea.

>Creeps!
>MOBA-Mod!


I don't plan to turn this into a MOBA :p. My focus lies on short arena-ish rounds.

>Expanded Bomb Run!


Which means?
Parent - - By Zapper [de] Date 2016-02-27 10:22

>Which means?


More bombs.
Parent - By KKenny Date 2016-02-27 10:39
Now, why didn't I think of that?!
Parent - By jok Date 2016-02-27 20:43
Maybe an AS goal or more defensive structures (towers e.g.)!
Parent - - By Octagon [de] Date 2016-03-05 12:40
Please make the blocking key remappable. The space bar's such a pain to use for left-handed mouse users.

Also: I request a training room map with visible HP bars, where you can hit dummies, AI enemies wielding normal weapons, and target balloons.
I'd like to get familiar with the champions' abilities without having to host a solo round and get 100 points for "winning".
(Maybe Knüppeln for Gidl is enough for this purpose)
Reply
Parent - - By Zapper [de] Date 2016-03-05 13:20

>Please make the blocking key remappable.


I believe it's the interaction key. How do you interact with other objects in normal OC rounds?
Parent - By Octagon [de] Date 2016-03-05 16:33
Thanks, you're right. I thought it was an unrelated custom key for some reason.
Reply
Parent - By Maikel Date 2016-03-05 13:47
I think these types of rounds maybe very suitable for AI players.
Parent - By KKenny Date 2016-03-11 20:45
Some sort of training map sounds like a good idea.
Parent - - By Maikel Date 2016-03-06 17:17
Instead of achievements, you could use the medal system I developed for my basemelees pack.

If you are interested I can help out a bit.
Parent - By KKenny Date 2016-03-11 20:27 Edited 2016-03-11 20:43
I'll definitely take a look into that.
Parent - - By Maikel Date 2016-03-06 17:18
A nice thing to have would be AI enemies, since the maps are static and the number of possible actions is limited, AI could be relatively easy to develop.
Parent - - By Zapper [de] Date 2016-03-06 18:53
And it should use at least three different state-of-the-art neural network architectures!
Parent - - By Wipfhunter [at] Date 2016-03-06 21:25
Why the difficult way, when double health and infinite mana for KI only could achieve the same? ;)
Reply
Parent - - By Zapper [de] Date 2016-03-06 21:41
Pf, my Balance AI basically just simulates keyboard input, has no additional bonuses, and can still beat a novice-to-medium player!
Parent - By Wipfhunter [at] Date 2016-03-07 11:26 Edited 2016-03-07 11:35
Ah, that's the reason I nearly always lost against the AI. Seems my APM was too low.
Reply
Parent - - By KKenny Date 2016-03-11 20:26
Congratulations, you're hired!
Parent - By Zapper Date 2016-03-13 14:21
I don't work for the Schwabens
- - By K-Pone [de] Date 2016-02-28 14:06
Knüppeln for Gidl is working now!
Parent - By KKenny Date 2016-02-28 19:09
Awesome!
- By K-Pone [de] Date 2016-03-20 01:19
I've made one champion on my own. Here's what I made:

Flash Man
Rainboooow!!!!!

Prisma    Mana: 20 Damage: 33 Range: - Duration: 25 B
Launches a projectile that fires 3 lasers after 25 frames. Everything that gets hit by the lasers while take damage. Lasers strike through walls.


Flinger    Mana: 20 Damage: 3 Range: - Duration: 180 B
Launches a projectile that flings everything it hits around. The projectile explodes with fireworks after 180 frames.


Super Spectral Lazor    Mana: 62 Damage: 60 Range: 250 Duration: - C
Fires the Super Spectral Lazor in the direction you aimed. The Lazor strikes through walls.
Attachment: Knueppeln_0.6_w_FlashMan.zip - Knüppeln 0.6 with FlashMan (8686k)
- By Maikel Date 2016-03-20 11:35
I have implemented the medals rule in Knueppeln, a forked repos for this is here. This also has a branch with small improvements.

You need the attached medal rule for it to work.
- - By Maikel Date 2016-04-08 10:44
So, kenny gave me repos access, so now we have a few medals on master which give you a little mana if you get one.

To run you need the medals object attached to this post.

I hereby license the file Medals.ocd under the CC-BY license
Attachment: Medals.ocd (620k)
Parent - By KKenny Date 2016-04-08 19:54
Again, thank you very much.
- - By KKenny Date 2016-05-26 20:40 Edited 2016-05-26 20:54

Update to 0.7



- New Rule: Items!
- New Scenario: Hot Ice (Currently there is a 50% chance that it will freeze on section change. Maybe it'll get fixed soon (Zapper?))
- New Scenario: Knüppeln in a box by K-Pone
- IceMan got a new E ability
- LaserMan got a new Q ability
- Medals by Maikel
- Bugfixes & balancing

I had to use a file hoster since Knüppeln has become bigger than 8 MB :(
Is someone motivated enough to create some item models? :)

Updated original post

[Edit] Fixed an error and reuploaded
Parent - - By K-Pone [de] Date 2016-05-26 20:55

>I had to use a file hoster since Knüppeln has become bigger than 8 MB :(


What about uploading it to CCAN then?
Parent - By KKenny Date 2016-05-26 21:22 Edited 2016-05-27 09:53
Good idea

Edit: Updated download link
- By KKenny Date 2016-06-05 09:28

Update 0.75


* New Champion: Hook Man
* New Champion: Great Leader Man by Zapper
* New Scenario: Thunderous Skies
* Balancing
- - By KKenny [de] Date 2016-06-30 23:26 Edited 2016-06-30 23:30

Update 0.76


- Fixed a few bugs
- K-Pone compressed all sound files which makes Knueppeln about 5 MB smaller (Thanks!)
- New Champion: Flash Man by K-Pone
- New Scenario: Hook Race
Parent - By K-Pone Date 2016-07-01 14:12
Flashman is not new, but the E has changed and the R is rebalanced (made weaker, reduced charge time and costs less mana).

The Sound folder was ~7 MB before and is now shrinked to 951 KB.
- - By K-Pone [de] Date 2016-07-06 20:23
Who can beat this?

Parent - - By KKenny Date 2016-07-06 21:25
Oh god now I have to beat you
Parent - By jok Date 2016-07-06 22:32
I see enough room for improvement!
Up Topic Community / Player Creations / Knüppeln! 0.8
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