I found in 19 gold bars in treasure hunt, but cannot find the final one. Is there a console command that can show me where the last one is? Or some other kind of trick?
I tried taking a screenshot of the entire map with /screenshot 1 to search the bar in the screenshot, but all openclonk screenshots come out with the map shuffled and a lot of pieces missing.
I tried taking a screenshot of the entire map with /screenshot 1 to search the bar in the screenshot, but all openclonk screenshots come out with the map shuffled and a lot of pieces missing.
/script FindObject(Find_ID(GoldBar))->Message("@{{GoldBar}}")
and then you need to check the map once more (screenshot won't work). Alternatively:
/script FindObject(Find_ID(GoldBar))->GetX()
/script FindObject(Find_ID(GoldBar))->GetY()
to find its landscape coordinates, where (0,0) is top left. Or:
/script FindObject(Find_ID(GoldBar))->SetPosition(140, 1160)
and it will be at where you start the scenario.
and then you need to check the map once more (screenshot won't work). Alternatively:
/script FindObject(Find_ID(GoldBar))->GetX()
/script FindObject(Find_ID(GoldBar))->GetY()
to find its landscape coordinates, where (0,0) is top left. Or:
/script FindObject(Find_ID(GoldBar))->SetPosition(140, 1160)
and it will be at where you start the scenario.
>/script FindObject(Find_ID(GoldBar))->SetPosition(140, 1160)
>and it will be at where you start the scenario.
Except if it's contained in something. Then it needs to
Exit()
before./script FindObject(Find_ID(GoldBar))->Exit()
Here is a map for current repository version. I think I made some changes to the round (moving the gold bars away from the corners of the map), so if you played an old version your hiding places may be different.
Wow, this post makes for some nicely broken mwforum rendering…
Thanks for all suggestions. From the map I was able to see that I missed the one hidden behind the tree.
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill