Hi
I wanted to announce, that I would rewrite the goals, if needed. Actually I'm working on those things:
-Goal Base, like used in CR
-"Various Mine": A variable mining goal, just need to input a material (maybe extend GUI in editor mode? anyways, this could be done through a script-callback) and the goal can be activated from 1 to 10 times, giving the percentage of material mined (1 is 10%, 2 -> 20%, ...).
-Melee and other known goals.
Maybe you have some ideas for goals, let me know it!
PS: I'm away for the next two weeks, so... then I can go on working.
I wanted to announce, that I would rewrite the goals, if needed. Actually I'm working on those things:
-Goal Base, like used in CR
-"Various Mine": A variable mining goal, just need to input a material (maybe extend GUI in editor mode? anyways, this could be done through a script-callback) and the goal can be activated from 1 to 10 times, giving the percentage of material mined (1 is 10%, 2 -> 20%, ...).
-Melee and other known goals.
Maybe you have some ideas for goals, let me know it!
PS: I'm away for the next two weeks, so... then I can go on working.

>activated from 1 to 10 times, giving the percentage of material mined (1 is 10%, 2 -> 20%, ...).
Why not making 1 time 100% and lowering the percentage with the amount of goals created? I think it is much more easy to handle if you say "when you activate that goal, you have to mine ALL material of X" and not "if you activate that goal you will have to mine 10% of the material X - so please activate the goal ten times"


Also a thought... can you have scenario specific variables for the goals? (for instance, bring pObj to [location var], or find and sell [pObj] )

But we need some basic goals, so newbies can make small scenarios without knowing C4Script.

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