I don't want to reorganize things while we're in the middle of the development cycle, and I'd like to do it at one, so this topic is for gathering a todo-list:
- get rid of the s in C4Effects.h
- get rid of the 2 in the various network files
- move the subfolders of src/game/ to src/
- move C4Fullscreen to platform/
- move C4GUI::DialogWindow to platform/ or that and C4Viewportwindow to editor/
- Rename StdDDraw2 and friends to C4Draw
- Move C4GraphicsSystem ... somewhere. gui/?
- Maybe split gui/ Ingame vs. Startup? Generic widget code vs. clonk-specific code?
- Rename C4WinMain.cpp
- move and/or split lib/texture
- rename C4DevmodeDlg to something with Gtk
- remove C4SecurityCertificates
- rename c4group_ng.cpp
- maybe split platform/ into window system and other stuff
- get rid of the s in C4Effects.h
- get rid of the 2 in the various network files
- move the subfolders of src/game/ to src/
- move C4Fullscreen to platform/
- move C4GUI::DialogWindow to platform/ or that and C4Viewportwindow to editor/
- Rename StdDDraw2 and friends to C4Draw
- Move C4GraphicsSystem ... somewhere. gui/?
- Maybe split gui/ Ingame vs. Startup? Generic widget code vs. clonk-specific code?
- Rename C4WinMain.cpp
- move and/or split lib/texture
- rename C4DevmodeDlg to something with Gtk
- remove C4SecurityCertificates
- rename c4group_ng.cpp
- maybe split platform/ into window system and other stuff
Probably to seperate external stuff from clonk-related stuff. (Like, everything that's platform or library connected)
Shouldn't that rather be separated by folder than by name?
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