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Up Topic Development / Developer's Corner / Next round of source file renames
- - By Günther [de] Date 2012-03-02 21:07
I don't want to reorganize things while we're in the middle of the development cycle, and I'd like to do it at one, so this topic is for gathering a todo-list:
- get rid of the s in C4Effects.h
- get rid of the 2 in the various network files
- move the subfolders of src/game/ to src/
- move C4Fullscreen to platform/
- move C4GUI::DialogWindow to platform/ or that and C4Viewportwindow to editor/
- Rename StdDDraw2 and friends to C4Draw
- Move C4GraphicsSystem ... somewhere. gui/?
- Maybe split gui/ Ingame vs. Startup? Generic widget code vs. clonk-specific code?
- Rename C4WinMain.cpp
- move and/or split lib/texture
- rename C4DevmodeDlg to something with Gtk
- remove C4SecurityCertificates
- rename c4group_ng.cpp
- maybe split platform/ into window system and other stuff
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Parent - - By Caesar [de] Date 2012-03-02 21:24
Why keep the C4? Effort?
Parent - - By boni [at] Date 2012-03-02 22:21
Probably to seperate external stuff from clonk-related stuff. (Like, everything that's platform or library connected)
Parent - - By Gurkenglas [de] Date 2012-03-20 13:17
Shouldn't that rather be separated by folder than by name?
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Parent - By Günther [de] Date 2012-03-20 22:14
If you substitute "c++ global namespace member" for "stuff" in boni's message, his guess is probably somewhat true, and those do not pay any attention at all to folders. My answer below is still the real reason, of course.
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Parent - By Günther [de] Date 2012-03-03 23:05
To keep the filenames and the classes they contain in sync.
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Parent - By Günther [de] Date 2012-03-04 18:59
- move C4UserMessages.h to platform/C4Win32Messages.h or something
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Up Topic Development / Developer's Corner / Next round of source file renames

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