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Up Topic Development / Developer's Corner / [win32] Fix assertion on game teardown
- - By Isilkor Date 2009-10-04 00:13
This patch fixes an assertion that fires on game teardown concerning objects that are still contained in a sector list. Since I haven't put much effort into understanding the sectors, I'd prefer some second opinion.
Attachment: e02b3356d175.diff (643B)
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Parent - - By Günther [de] Date 2009-10-04 22:34
I think one correct solution would be to make C4ObjectList::Remove virtual. Or simply restore the code duplication I removed in f3f88657ca29 (Move Game.Objects to ::Objects), but with a comment as to why it's needed, so that I don't mess up again ;-)
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Parent - By Günther [de] Date 2009-10-14 22:21
Apparently Sven2 does not agree: http://hg.openclonk.org/openclonk/rev/f03ae0e1ee8f
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Up Topic Development / Developer's Corner / [win32] Fix assertion on game teardown

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