Hello,
what about limiting players zoom by defining MaxZoom in scenario.txt? This could be useful in some adventure or puzzle maps.
Greetings Frank
what about limiting players zoom by defining MaxZoom in scenario.txt? This could be useful in some adventure or puzzle maps.
Greetings Frank
Hi,
you can currently do that with the script function "SetPlayerZoomByViewRange".
You could for example use this in your scenario script when a player joins (note: the 200 are the zoom range here):
you can currently do that with the script function "SetPlayerZoomByViewRange".
You could for example use this in your scenario script when a player joins (note: the 200 are the zoom range here):
func InitializePlayer(int player)
{
SetPlayerZoomByViewRange(player, 200, 200, PLRZOOM_LimitMax);
}
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