Hiho,
this here is something like a mix of feedback and a bug report. In the following screenshot you can see the problem (screenshot is from EnvironmentPack). Positioning objects is not that problem but its going weird with particles. One unit seems to be like one ClonkRage-Pixel + zoom (can't explain this accurate in english). Is this a known kind of problem and will it be fixed in future or is it a engine thing which cant be changed without bigger interventions?
I hereby license the file candleproblem.png under the CC-BY license
this here is something like a mix of feedback and a bug report. In the following screenshot you can see the problem (screenshot is from EnvironmentPack). Positioning objects is not that problem but its going weird with particles. One unit seems to be like one ClonkRage-Pixel + zoom (can't explain this accurate in english). Is this a known kind of problem and will it be fixed in future or is it a engine thing which cant be changed without bigger interventions?
I hereby license the file candleproblem.png under the CC-BY license
Attachment: candleproblem.png (74k)
Sorry, I don't understand the question :x
Do you create particles and they are created at the wrong position?
If you'd rather want to do it in German, you could make a thread in the German subforum :)
Do you create particles and they are created at the wrong position?
If you'd rather want to do it in German, you could make a thread in the German subforum :)
I guess what he's saying is that particle drawing offsets don't zoom properly under certain conditions.
To me, it sounds more like the problem is that
CreateParticle
only allows setting the position with pixel accuracy? I guess there'd actually be a good argument for making all positions floats for Scripts.
Perhaps also for adding objects via CreateObjects()? For high detailed placement its not useful to use it now.
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill