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Up Topic General / Feedback and Ideas / Too big landscape units (pixels)?
- - By Dragonclonk [de] Date 2012-08-27 15:12
Hiho,
this here is something like a mix of feedback and a bug report. In the following screenshot you can see the problem (screenshot is from EnvironmentPack). Positioning objects is not that problem but its going weird with particles. One unit seems to be like one ClonkRage-Pixel + zoom (can't explain this accurate in english). Is this a known kind of problem and will it be fixed in future or is it a engine thing which cant be changed without bigger interventions?

I hereby license the file candleproblem.png under the CC-BY license
Attachment: candleproblem.png (74k)
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Parent - - By Zapper [de] Date 2012-08-27 16:09
Sorry, I don't understand the question :x

Do you create particles and they are created at the wrong position?

If you'd rather want to do it in German, you could make a thread in the German subforum :)
Parent - - By Sven2 [de] Date 2012-08-27 16:11
I guess what he's saying is that particle drawing offsets don't zoom properly under certain conditions.
Parent - By Dragonclonk [de] Date 2012-08-27 17:50
Yes, thats it.
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Parent - - By PeterW [gb] Date 2012-08-27 17:58
To me, it sounds more like the problem is that CreateParticle only allows setting the position with pixel accuracy? I guess there'd actually be a good argument for making all positions floats for Scripts.
Parent - By Dragonclonk [de] Date 2012-08-27 19:55
Perhaps also for adding objects via CreateObjects()? For high detailed placement its not useful to use it now.
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Up Topic General / Feedback and Ideas / Too big landscape units (pixels)?

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