Frindus and I played it recently. There were a few kinks and a couple of bugs that should be ironed out still but all in all it was a really cool scenario!
It took us 2.5 hours (including a few breaks), which was rather unexpected. I thought it was designed as a 30-60 minute scenario according to Let's Rock rules. In the end, it was a bit of a chore because due to meteorites, earthquakes, snow and rough terrain, the landscape is not very easy to navigate. I would have liked to improve that, but loam was in very short supply (we could buy a few pieces, but we didn't get any gold until the very end of the game). When I had tumbled down the same passage for the 50th time in a 2 hour game, I would just have wished I had more options to terraform. I would also have preferred if the Clonk were a bit more sticky when I jumped towards walls and corners. It felt like whether the Clonk started scaling or just tumbled down was completely random.
This is probably also due to us not playing OpenClonk a lot. We were a bit clueless how things work and probably took many detours. But the scenario is definitely not very beginner-friendly.
Some more thoughts in hindsight:
-I loved the fast pumps.
-Energy supply was annoying. There were some bugs where buildings would get stuck without energy even though there was wind. It all felt random. I think whenever you're in flag radius, there should be a display that tells you how much energy you have and how much is being consumed.
-Generally, I think if a scenario offers rough terrain as an obstacle, you should get cheap means to improve that and not be locked into the same, impassable pits for two hours.
-The scenario concept is cool. You have an easy goal to work on at the start (increase your base size), and after a while, you get to discover the gold in the volcano and think about how to get it.
-A scenario that has a similar concept but a shorter playing time (e.g. 30 minutes for two people) and simpler landscape would be nice.
It took us 2.5 hours (including a few breaks), which was rather unexpected. I thought it was designed as a 30-60 minute scenario according to Let's Rock rules. In the end, it was a bit of a chore because due to meteorites, earthquakes, snow and rough terrain, the landscape is not very easy to navigate. I would have liked to improve that, but loam was in very short supply (we could buy a few pieces, but we didn't get any gold until the very end of the game). When I had tumbled down the same passage for the 50th time in a 2 hour game, I would just have wished I had more options to terraform. I would also have preferred if the Clonk were a bit more sticky when I jumped towards walls and corners. It felt like whether the Clonk started scaling or just tumbled down was completely random.
This is probably also due to us not playing OpenClonk a lot. We were a bit clueless how things work and probably took many detours. But the scenario is definitely not very beginner-friendly.
Some more thoughts in hindsight:
-I loved the fast pumps.
-Energy supply was annoying. There were some bugs where buildings would get stuck without energy even though there was wind. It all felt random. I think whenever you're in flag radius, there should be a display that tells you how much energy you have and how much is being consumed.
-Generally, I think if a scenario offers rough terrain as an obstacle, you should get cheap means to improve that and not be locked into the same, impassable pits for two hours.
-The scenario concept is cool. You have an easy goal to work on at the start (increase your base size), and after a while, you get to discover the gold in the volcano and think about how to get it.
-A scenario that has a similar concept but a shorter playing time (e.g. 30 minutes for two people) and simpler landscape would be nice.
Perhaps one could place little puddles and reservoires of water in the map so that the player can create loam by himself.
Thanks for the feedback, I'll will probably spend my OCM time play testing everything.
I agree with you on terra forming, maybe allow that also via metal, and I hoped the loam in the earth was enough.
But indeed I need to introduce other means there. 2.5 hours is a bit on the long side. I think 1.5 hours with three players is reasonable
if you know the production lines.
For power I suggest 2-4 windmills + a steam engine, if there is enough coal, but indeed also annoying in most of my test games.
I agree with you on terra forming, maybe allow that also via metal, and I hoped the loam in the earth was enough.
But indeed I need to introduce other means there. 2.5 hours is a bit on the long side. I think 1.5 hours with three players is reasonable
if you know the production lines.
For power I suggest 2-4 windmills + a steam engine, if there is enough coal, but indeed also annoying in most of my test games.
>I agree with you on terra forming, maybe allow that also via metal, and I hoped the loam in the earth was enough
What was with the bucket+earth idea again? Is that implemented?
The bucket works, but for real terraforming that's too cumbersome.
Mh, we could throw in some wood-frameworks. Basically this.
Normal constructions that have a solid mask on top. Wouldn't be too much work for the next release (relatively simple model - no problem if someone wants to texture it :) ) [and stackable of course!]
Normal constructions that have a solid mask on top. Wouldn't be too much work for the next release (relatively simple model - no problem if someone wants to texture it :) ) [and stackable of course!]
But the bucket's also used for loam production (just add water!) in the foundry.
So we actually just need to find a way to get water without aquifier or rain!
I vote for sproutberries. Sproutberries solve everything.
I vote for sproutberries. Sproutberries solve everything.
We have a cool steampunk setting. I want a magical mechanical device that sucks water out of trees. The trees die when doing so, of course.
Just like machines creating energy by sucking it out of humans? Not quite sure that's intuitive :)
Maybe not intuitive, but cool. And it'd be unique to Openclonk! Just call it "The Tree-Sucker-5000" and people will understand. x)
With the trees sucking moisture out of the air or something? Btw - why not simply add a bit of rain?
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