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Up Topic General / Feedback and Ideas / Krakatoa Feedback
- - By Sven2 [de] Date 2012-10-08 14:27
Frindus and I played it recently. There were a few kinks and a couple of bugs that should be ironed out still but all in all it was a really cool scenario!

It took us 2.5 hours (including a few breaks), which was rather unexpected. I thought it was designed as a 30-60 minute scenario according to Let's Rock rules. In the end, it was a bit of a chore because due to meteorites, earthquakes, snow and rough terrain, the landscape is not very easy to navigate. I would have liked to improve that, but loam was in very short supply (we could buy a few pieces, but we didn't get any gold until the very end of the game). When I had tumbled down the same passage for the 50th time in a 2 hour game, I would just have wished I had more options to terraform. I would also have preferred if the Clonk were a bit more sticky when I jumped towards walls and corners. It felt like whether the Clonk started scaling or just tumbled down was completely random.

This is probably also due to us not playing OpenClonk a lot. We were a bit clueless how things work and probably took many detours. But the scenario is definitely not very beginner-friendly.

Some more thoughts in hindsight:
-I loved the fast pumps.
-Energy supply was annoying. There were some bugs where buildings would get stuck without energy even though there was wind. It all felt random. I think whenever you're in flag radius, there should be a display that tells you how much energy you have and how much is being consumed.
-Generally, I think if a scenario offers rough terrain as an obstacle, you should get cheap means to improve that and not be locked into the same, impassable pits for two hours.
-The scenario concept is cool. You have an easy goal to work on at the start (increase your base size), and after a while, you get to discover the gold in the volcano and think about how to get it.
-A scenario that has a similar concept but a shorter playing time (e.g. 30 minutes for two people) and simpler landscape would be nice.
Parent - - By Newton [de] Date 2012-10-08 16:46
Perhaps one could place little puddles and reservoires of water in the map so that the player can create loam by himself.
Parent - By Maikel Date 2012-10-08 17:33
Yes, although then I would prefer volcanic loam instead, cause water really looks odd there.
Parent - - By Maikel Date 2012-10-08 17:37
Thanks for the feedback, I'll will probably spend my OCM time play testing everything.

I agree with you on terra forming, maybe allow that also via metal, and I hoped the loam in the earth was enough.
But indeed I need to introduce other means there. 2.5 hours is a bit on the long side. I think 1.5 hours with three players is reasonable
if you know the production lines.

For power I suggest 2-4 windmills + a steam engine, if there is enough coal, but indeed also annoying in most of my test games.
Parent - - By Zapper [de] Date 2012-10-08 17:43

>I agree with you on terra forming, maybe allow that also via metal, and I hoped the loam in the earth was enough


What was with the bucket+earth idea again? Is that implemented?
Parent - - By Maikel Date 2012-10-08 18:46
The bucket works, but for real terraforming that's too cumbersome.
Parent - By Zapper [de] Date 2012-10-08 18:51
Mh, we could throw in some wood-frameworks. Basically this.

Normal constructions that have a solid mask on top. Wouldn't be too much work for the next release (relatively simple model - no problem if someone wants to texture it :)  ) [and stackable of course!]
Parent - - By Clonkonaut [de] Date 2012-10-08 19:53
But the bucket's also used for loam production (just add water!) in the foundry.
Reply
Parent - - By Zapper [de] Date 2012-10-08 22:53
So we actually just need to find a way to get water without aquifier or rain!

I vote for sproutberries. Sproutberries solve everything.
Parent - - By Sven2 [de] Date 2012-10-09 00:09
Why not just build a berry-bridge directly?
Parent - By Zapper [de] Date 2012-10-09 07:06
BRILLIANT
Parent - - By Clonkonaut [de] Date 2012-10-09 10:25
Ice ;)
Reply
Parent - - By Zapper [de] Date 2012-10-09 10:45
No ice in Krakatoa, duh

PS: ice meteors? :)
Parent - By Caesar [de] Date 2012-10-09 18:44
That sounds refreshingly new.
Parent - - By boni [at] Date 2012-10-10 15:06
We have a cool steampunk setting. I want a magical mechanical device that sucks water out of trees. The trees die when doing so, of course.
Parent - - By PeterW [gb] Date 2012-10-10 16:08
Just like machines creating energy by sucking it out of humans? Not quite sure that's intuitive :)
Parent - - By boni [at] Date 2012-10-10 16:13
Maybe not intuitive, but cool. And it'd be unique to Openclonk! Just call it "The Tree-Sucker-5000" and people will understand. x)
Parent - - By PeterW [gb] Date 2012-10-10 16:23
With the trees sucking moisture out of the air or something? Btw - why not simply add a bit of rain?
Parent - By boni [at] Date 2012-10-10 16:42
Booooooring
Parent - - By Zapper [de] Date 2012-10-10 20:28
It never rains on Krakatoa either
Parent - - By PeterW [gb] Date 2012-10-10 20:40
Well, is there some sort of deep reason why? Just wondering.
Parent - - By Zapper [de] Date 2012-10-10 21:01
It's warm and dry with palm trees and stuff!
Parent - By PeterW [gb] Date 2012-10-10 23:50
Doesn't mean it *never* rains. Just rarely.
Parent - - By Caesar [de] Date 2012-10-10 19:17
Unique? Well, maybe as Steampunk.
Parent - By boni [at] Date 2012-10-10 19:25
Unique to a game! ;P
Parent - - By Pyrit Date 2012-10-10 16:34
Dripstones!
Parent - - By Zapper [de] Date 2012-10-10 21:02
Put a bucket below them and get water! :)
Parent - By Pyrit Date 2012-10-10 21:29
Cool!
Though it would be more intuitive, if you'd have to dig a hole under them and collect it from the puddles.
Up Topic General / Feedback and Ideas / Krakatoa Feedback

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