I think the game needs more arena based scenarios,because i don't know why i need to create another player just to play king of the hill and stuff........i think playing against AI's in kill for score wud be aswm.......
AIs are pretty hard to make :)
And I am not talking about as-hard-as-in-other-games. Because making AIs for something like a RTS is a lot easier - in Clonk you have the problem of a fully dynamic landscape where everything can change. The hardest part for the AI is the movement in that landscape - it's not even the fighting.
Well, maybe I'll give it another shot once the other, more important stuff, is done :)
And I am not talking about as-hard-as-in-other-games. Because making AIs for something like a RTS is a lot easier - in Clonk you have the problem of a fully dynamic landscape where everything can change. The hardest part for the AI is the movement in that landscape - it's not even the fighting.
Well, maybe I'll give it another shot once the other, more important stuff, is done :)
Well, it is easier just for the arenas where's no change in landscape. :-)
But pretty low priority, I'd guess.
But pretty low priority, I'd guess.
I have to agree with Clonkonaut,That's what i had in mind as well,create a scenario which is like total Gladiator-type,so the landscape wont change,and players are getting ASWM Melee entertainment.......(AI's "cud" look a lot cooler as well if u guys cud do it)..........Is that possible(im not a programmer,neither do i know head or tails abt it,but i seriously want to learn and help wiht the game's development)
If you get your friends to play OpenClonk, you could play with them via network.
No sir,Where i'm living,i dont have much frnds with pc's.........they dont even have a proper e-mail id.......and my internet connection is just faster than a snail :)that's why i needed single-player maps......
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