I like this model but it has way too much polys unless the ingame model is ~ 1/3 clonk sized.
Mind that all of your model's polygons will be converted to triangles, so you should rather say that this model has ~300-400 polies
I delete some edge and now the model have 230 polys with triangles face.
http://yourimg.net/lSq6b.jpg
[Off topic]
And I found a little bug in the Clonk hand
http://yourimg.net/W5fFa.jpg
[Off topic]
http://yourimg.net/lSq6b.jpg
[Off topic]
And I found a little bug in the Clonk hand
http://yourimg.net/W5fFa.jpg
[Off topic]
how large do you expect the bee to be finally?
if it's only as large as a clonk's finger, you can do one triangle per wing and make the body almost cubic
noone will notice ;)
if it's only as large as a clonk's finger, you can do one triangle per wing and make the body almost cubic
noone will notice ;)
Hi Muzaff! To have the zap again in the game would be awesome. Actually, the scripting effort would be quite low so we only have to get the model and the animations right and it will see the light of realization quickly.
The zap should be around 2-3 pixels, so in normal (up-close) zoom, you'd have to model the zap that it still looks good when displayed at about 12x12. I dare to allege that the legs are so tiny that you won't be able to see them anymore at that size. Perhaps maximum an oversized needle.
So if you wnat to see the zap ingame again as much as me, you should also pay attention to the fly (,sting?) animation as I would say this is the most important thing about the zap.
The zap should be around 2-3 pixels, so in normal (up-close) zoom, you'd have to model the zap that it still looks good when displayed at about 12x12. I dare to allege that the legs are so tiny that you won't be able to see them anymore at that size. Perhaps maximum an oversized needle.
So if you wnat to see the zap ingame again as much as me, you should also pay attention to the fly (,sting?) animation as I would say this is the most important thing about the zap.
I also think we need 2 bee, 1 hostile and 1 friendly,
I've modelled a seconde bee, changed the size of her legs,
In plus, i have modelled a hive, how can be post on tree or other things.
http://yourimg.net/5U78w.jpg
I'm not really good at animations and texturing, I can post all object at .OBJ file ?
I've modelled a seconde bee, changed the size of her legs,
In plus, i have modelled a hive, how can be post on tree or other things.
http://yourimg.net/5U78w.jpg
I'm not really good at animations and texturing, I can post all object at .OBJ file ?
Why do you think we need both ones? 1) Do you mean "they" have different "functions"? 2) I think it is impossible to see a difference between these two models ingame.
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