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Up Topic General / Feedback and Ideas / Lights branch feedback
- - By Sven2 [de] Date 2014-12-15 23:12
We've play-tested the lights branch in an underground parkour scenario today and I was really impressed by the added atmosphere of darkness. The constant movement of shadows makes exploration of caves so much more exciting. I can't wait to have a proper exploration scenario with caves and AI enemies with the new system!

Unfortunately, some show-stopping bugs:
* League server didn't work because of the version update. We had to do direct IP join (see bugtracker #1190).
* We absolutely need branch snapshots! I think it took us 1 hour to get everything in sync and a game going.
* The game crashed after a player died and was eliminated in network (see bugtracker #1191)
* Objects were mostly dark unless you stood really close (see bugtracker #1192)

See screenshots of our short round!
Parent - Date 2014-12-16 00:38
Parent - - By Newton [de] Date 2014-12-16 00:39

> * Objects were mostly dark unless you stood really close (see bugtracker #1192)


Huh, is this new?
Parent - By Maikel Date 2014-12-16 09:22
Seems to be rather new, yes. So you might find a changeset where this does not occur.
- By Maikel Date 2014-12-21 15:44
More bugs (ck's snapshot version)

Dead clonks also are a light source which they should not be.

And I had a crash:

../source/src/landscape/fow/C4FoWLightSection.cpp:580: std::list<C4FoWBeamTriangle> C4FoWLightSection::CalculateTriangles(C4FoWRegion*) const: Assertion `tri.fanRY < nextTri.fanLY' failed.
5.5.1: Caught signal SIGABRT
- - By Maikel Date 2014-12-21 16:03
And some feedback in general, I played two rounds which are completely set underground and then you see a lot of black on the screen. I may be better if the lights allow you to see a bit further through solid materials, maybe 30-50% further.
Parent - - By PeterW [de] Date 2015-01-01 17:14
Hm, possibly - the "half the screen is black" part is definitely an issue. Would it make sense to just increase the zoom in these cases?
Parent - By Maikel Date 2015-01-01 17:49
Up to a certain point it would make sense to increase the zoom, but never to the point of 30 pixel wide caves.
- - By Maikel Date 2015-01-01 23:05
An assertion which failed when loading a record on the lights branch, no more information than this:

../source/src/game/C4Viewport.cpp:640: bool C4Viewport::Init(int32_t, bool): Assertion `pFoW == __null' failed.
Attachment: 070-ShiverPeak.ocs (2147k)
Parent - - By Sven2 [de] Date 2015-01-02 00:20
I cannot reproduce the crash when playing this record. Neither in fullscreen nor in editor mode.

Did you tab out during initialization? (see bug #1208).
Parent - - By Maikel Date 2015-01-02 09:45
Would that not also crash the actual round we successfully played?
Parent - By Sven2 [de] Date 2015-01-02 15:58
I don't know; I haven't investigated the bug further. Maybe it doesn't always occur?

In any case, I did not get your crash replaying the record.
- By Maikel Date 2015-01-02 23:26
When playing through tutorial 4 I saw that the lights branch combined with night is very dark and not fun to play anymore. Before releasing the time of day object should be revised.
Up Topic General / Feedback and Ideas / Lights branch feedback

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