This just happened after a 2 hours round was like 97% finished. I brought my full health Clonk with a lot of loam and dynamite to the statue head to finish it... and suddenly everybody dies. :D :(
Attachment: out-1.webm (864k)
Oops!
We might want to change the dynamite box to also have a fuse time like dynamite when submerged in lava.
Also we need to think about whether the contents of the clonk are protected from lava or not.
In general though: who would go swimming with a dynamite box in lava?
We might want to change the dynamite box to also have a fuse time like dynamite when submerged in lava.
Also we need to think about whether the contents of the clonk are protected from lava or not.
In general though: who would go swimming with a dynamite box in lava?
Should maybe ignore lava and instead be tied to the fire effect. Clonk burns 49% -> Nothing happens. Clonk burns 51% -> Fuse ignites and after 5 seconds stuff goes boom!!!
This way you don't die when you get accidentally submerged in lava for a splitsecond, like in the vid.
This way you don't die when you get accidentally submerged in lava for a splitsecond, like in the vid.
We would have to change the clonk to ClosedContainer (-> Lava does not affect contents) but change fire to propage to contents instead. This would also affect stuff like wood and individual dynamite pieces. Sounds like a sensible change to me; it would make lava a bit less dangerous.
>We might want to change the dynamite box to also have a fuse time like dynamite when submerged in lava.
Like Pyrit suggested, we could add another callback for when you are burning 100%. The dynamite box could then explode on that callback instead of on
Incineration
. Or it could explode on Damage
when it has taken X
damage.
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