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- - By Sven2 [us] Date 2015-12-09 20:29
I just saw the latest change to cotton seeds.

It sounds cool. But does it mean you have to build a bow and arrows now to shoot down cotton seeds before you can produce cloth? To get bow and arrow, you have to build the armory? None of these plans are available in the usual settlement maps.

Or are there other ways to get the seed?
Parent - By Zapper [de] Date 2015-12-09 21:01 Edited 2015-12-09 21:07
A hatchet and some jumping?
Attachment: Cotton.webm - Hatcheting Cotton (1492k)
Parent - - By Zapper [de] Date 2015-12-09 21:09
PS: is there a reason why the armory and weapon stuff is disabled in some rounds?
You could e.g. kill piranhas with a bow or mine rubies with explosive arrows.
Parent - - By Sven2 [us] Date 2015-12-09 21:17
The storyline-missions are supposed to introduce elements slowly and weapon production was supposed to start in Dark Castle.

For the worlds most stuff can be activated. I think there's usually just a list of exceptions of plans that make a round too easy. For example Gem Grabbers you cannot build the shipyard, but you have to discover it on a remote island first.
Parent - By Zapper [de] Date 2015-12-09 21:23
Ah, yes. It makes sense for the storyline-missions.
Parent - By Maikel Date 2015-12-09 21:25
Also in the early rounds I did not enable it to not confuse players with pretty useless buildings.
Parent - - By Clonkonaut Date 2015-12-09 22:06
You can get the seeds with bow & arrow, hatchet, sword and the sickle. Plenty of ways, I'd say!
Reply
Parent - - By Clonkonaut Date 2015-12-09 22:48
I forgot javelin and musket! And probably the club, too.
Reply
Parent - - By Sven2 [us] Date 2015-12-09 23:13 Edited 2015-12-10 01:40
What about the Boompack?
Parent - - By Mupf [de] Date 2015-12-09 23:36
Grenade launcher? Tele glove!
Parent - By Clonkonaut Date 2015-12-10 00:21
The airplane with ammunition.
Reply
Parent - - By Newton [de] Date 2015-12-10 12:42
The plant could indicate for a longer time that the balloon is ripe and will soon float away. E.g. the branch anto which the plant is growing is going up without letting the balloon go just yet.
Parent - - By Clonkonaut [de] Date 2015-12-10 13:02
When ripe, the fruit changes colour from green to purple. Also, some time before it starts floating away the fruit visibly shakes. After detaching, the fruit floats for a short while at ground level.

With this new change, however, it would be nice if one could harvest the fruit before it detaches (I didn't implement that because it wasn't necessary back then).
Reply
Parent - - By Zapper [de] Date 2015-12-10 13:21
I still don't think it's necessary. The shaking tells you when you should head to a plant in order not to miss the fruit.
Additionally, when planting own cotton fruits you will most likely plant them underground or at least put a roof above anyway.

Mh, if you want to make it easier, you could have the fruit gain height slower? As in: float above the ground for a bit longer. That would effectively have the same outcome.
Parent - By Clonkonaut [de] Date 2015-12-10 13:25
Even when I initially made cotton, I feared that people might be annoyed to have to wait in front of the plant until the magic detachment happens. Or think this is a bug. But I don't know.
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Parent - - By Matthias [de] Date 2015-12-10 14:38
It clould float more like an air-filled balloon, maybe. so it would slowly tumble across the landscape in big arcs. so even if winds push them high up, they could be found touching ground within a short walk.
Reply
Parent - - By Clonkonaut [de] Date 2015-12-10 16:04
Do you have a mathematical description of a floating balloon?
Reply
Parent - By Sven2 [us] Date 2015-12-10 17:20
Balloon + Air + Air + Air + Air + Air + Air = Plop!
Parent - - By Newton [de] Date 2015-12-10 18:39 Edited 2015-12-10 18:43
Parent - - By Sven2 [us] Date 2015-12-10 19:35
The problem I see with this is that if the landscape is not flat, seeds will often bump into the landscape and stop.

If they are supposed to fly close to the ground but not touch it, it could be something like:


desired_height = 50 + Min(200, FrameCounter() - takeoff_time);
if (GBackSolid(getx, gety + desired_height))
{
  ydir -= 10; // Too close to the ground - float up!
}
else
{
    ydir += 10; // Too high = float down!
}


But not all seed should follow this strategy. Otherwise we will never get plants e.g. on the other islands in Gem Grabbers. One idea would be that of the three seeds, one follows the current pattern, one stays close to the ground and the third does something random.
Parent - - By Zapper [de] Date 2015-12-10 19:40
Then the seeds would oscillate with a high frequency around the desired height.
What's the problem with the current approach? D:

Parent - - By Sven2 [us] Date 2015-12-10 20:34
Depends on how often you adjust the speed. If you adjust less often or only by small amounts, movement should be more stable. Also, there will be some noise in the surface structure.

Parent - - By Pyrit Date 2015-12-11 08:48
It would look unnatural if they suddenly go up at high speeds when there is a high and steep obstacle.
Parent - By Sven2 [us] Date 2015-12-11 16:21
Umn not at all! If you have a steep wall, there's updrift and they can gain height.

Parent - By Zapper [de] Date 2015-12-10 19:01
Which problem are we trying to solve? I think it's really interesting the way it is right now and I found it cool how the cotton seeds were passing by our airship etc.

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