or just download it:
Edit: okay, same issue. I'll post it in the bugtracker.
Edit: but thats not the version what was offically released...
> Edit: but thats not the version what was offically released...
Hu, there is an officially released linux version?
>Hu, there is an officially released linux version?
How does it happen?
Building stuff on Linux is the easiest <.<
EDIT: Works perfectly fine.
Can't wait to use latest version without recompiling whole source....
And if it's synched with Windows version, I can play with my friends! Yaaaay~!
Downloaded the .tar.gz, works fine under Ubuntu(oh, well, Xubuntu, but it's the same breed)
This is not the latest release, but I can verify that it runs on ubuntu 10.10 64-bit
A PPA now is practically the same, only that it comes from a third party which maintains it, and users have to set it manually. But then they automatically get updates from this repository (like the official repository does the updates) and the software is kept (more or less :S) up-to-date and stable. And the Canonical Servers (the company which maintains Ubuntu) offer the service of building nightlys (for Linux of course) and putting these into the PPA.
Got used to most of people being familiar with Linux, this surprised me :>
> Did you know that you can do an ppa for this so the build server from Canonical will make binaries for 32 and 64 bit.
No, I did not know that. But this sounds promising. Is it also possible to get triggered when the build finishes so that we could upload it automatically to our nightly page?
Sounds easy and good.
The best at this is, the ubuntu user or debian user can add this ppa to sources and then get updated automaticaly. So Im not required to check the hp for updates. Seems like a win win for everybody.
Maybe we should create a OpenClonk launchpad projekt to integrate the ppa and so on... sound promissing
I create a Launchpad project for this... https://launchpad.net/openclonk
> However, whenever I try to play this, The round begins with me being eliminated before I can do anything or even see a clonk.
Hm, somebody have an idea? Can this happen now when no player is selected or something?
I think it should be...
Starting a player vs player round with only one player is pretty pointless.
My point is that if somebody wants to do this, he/she should be able to, so the player isn't immediately removed.
It could be useful if somebody just wants to see how a map looks and feels without modifying the scenario itself.
Summary: I don't think that starting a Player>1 round with just one player should be impossible, nor lead to instant end of the round.
Which once again brings us to what I suggested few times already - being able to play a map with other settings/goals/rules than originally planned.
EDIT: No wait, I misread it, sorry. :<
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