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Up Topic General / Announcements / OpenClonk - Back to the Rocks 1.0
- - By Newton [de] Date 2010-12-04 00:03
Parent - By AlteredARMOR [ua] Date 2010-12-04 12:08
Great news for everyone, I guess (we have finally made it)

Congratulations!!!
Parent - By Kanibal [de] Date 2010-12-04 14:13
Parent - By Piippo [fi] Date 2010-12-04 14:46
You made it. Nice work. Seeing forward to play it online.
Parent - - By Clonk-Karl [de] Date 2010-12-04 18:17
Here is a linux build. Would be great if one or two people could confirm that it works properly and then we can make it official.
Parent - - By Luchs [de] Date 2010-12-04 18:53
Works here. Although the resolution wasn't reset when I tabbed out and after I closed it.
Parent - - By Clonk-Karl [de] Date 2010-12-05 00:50
Does that also happen when you build it yourself (assuming you did that before)?
Parent - By Luchs [de] Date 2010-12-05 13:36 Edited 2010-12-05 17:55
Hm, now it works when closing it. I'll try with my own build..

Edit: okay, same issue. I'll post it in the bugtracker.
Parent - - By Suchiman [de] Date 2010-12-05 00:26 Edited 2010-12-05 00:46
I've got your package and build a deb(ian package) Here. The Server is slow so you must maybe wait a time. If the Package is good please upload to clonk website, my link is not for perrmanent hosting.
Edit: but thats not the version what was offically released...
Parent - - By Clonk-Karl [de] Date 2010-12-05 00:51

> Edit: but thats not the version what was offically released...


Hu, there is an officially released linux version?
Parent - - By Suchiman [de] Date 2010-12-05 01:03
no ? (i mean the revision is not the same from the windows released version so you've got a warning when joining network game)
Parent - By Clonk-Karl [de] Date 2010-12-05 01:23
Ah, right. Thanks for the hint. Should be fixed now.
Parent - By Asmageddon [pl] Date 2010-12-05 12:56

>Hu, there is an officially released linux version?


How does it happen?
Building stuff on Linux is the easiest <.<
Parent - By Asmageddon [pl] Date 2010-12-05 13:04 Edited 2010-12-05 13:28
Ok, downloading this, let's see.

EDIT: Works perfectly fine.
Parent - By Asmageddon [pl] Date 2010-12-05 12:54 Edited 2010-12-05 13:03
Testing right away.
Can't wait to use latest version without recompiling whole source....
And if it's synched with Windows version, I can play with my friends! Yaaaay~!

Downloaded the .tar.gz, works fine under Ubuntu(oh, well, Xubuntu, but it's the same breed)
Parent - - By Luchs [de] Date 2010-12-05 18:50
But this seems to be another engine than the Windows-1.0 everyone is playing with.
Parent - - By Clonk-Karl [de] Date 2010-12-05 19:41
Did you notice that I have updated the package since your first post? It should be compatible now. But it would still be great to have a confirmation (for example by a working network game).
Parent - By Luchs [de] Date 2010-12-05 23:40
Ah, no, sorry. I built the correct engine myself, so I didn't retry.
Parent - By Newton [de] Date 2010-12-06 11:24
PM me when its properly tested
Parent - - By bahamada [de] Date 2010-12-07 12:36
Did you know that you can do an ppa for this so the build server from Canonical will make binaries for 32 and 64 bit. I allready spend some time for this: https://launchpad.net/~sebastian-ruehl/+archive/ppa
This is not the latest release, but I can verify that it runs on ubuntu 10.10 64-bit
Parent - - By Newton [de] Date 2010-12-07 12:56
What is a PPA?
Parent - By AlteredARMOR [ua] Date 2010-12-07 13:07
This is kind of the alternative (additional) package source for Ubuntu systems. You can add it to the package sources list and install packages which are not part of the official distro (see https://launchpad.net/ for reference)
Parent - - By B_E [de] Date 2010-12-07 19:24
In Ubuntu for example, you've got a few specific repositories, where all programs are saved. So you can practically install any program in the repositories with one command, and the package manager looks after dependencies (like libraries and stuff, similar to some Windows-DLLs).
A PPA now is practically the same, only that it comes from a third party which maintains it, and users have to set it manually. But then they automatically get updates from this repository (like the official repository does the updates) and the software is kept (more or less :S) up-to-date and stable. And the Canonical Servers (the company which maintains Ubuntu) offer the service of building nightlys (for Linux of course) and putting these into the PPA.
Parent - By Asmageddon [pl] Date 2010-12-07 23:01
Oh, long since I've been on these forums.
Got used to most of people being familiar with Linux, this surprised me :>
Parent - - By Clonk-Karl [de] Date 2010-12-07 23:10

> Did you know that you can do an ppa for this so the build server from Canonical will make binaries for 32 and 64 bit.


No, I did not know that. But this sounds promising. Is it also possible to get triggered when the build finishes so that we could upload it automatically to our nightly page?
Parent - By bahamada [de] Date 2010-12-08 14:37 Edited 2010-12-08 15:17
As far as I know you get confirmation mails on failure or completion. It might be easy to just script these Tasks so that you can upload the code via dput, wait for the email (or perodically script check the website) and then pull the compiled binarys out.
Sounds easy and good.
The best at this is, the ubuntu user or debian user can add this ppa to sources and then get updated automaticaly. So Im not required to check the hp for updates. Seems like a win win for everybody.
Maybe we should create a OpenClonk launchpad projekt to integrate the ppa and so on... sound promissing

Edit:

I create a Launchpad project for this... https://launchpad.net/openclonk
Parent - - By Newton [de] Date 2010-12-06 14:34
Skorpio just commented in the blog that OpenClonk has been mentioned on Freegamer today: http://freegamer.blogspot.com/2010/12/quoting-releases-bitfighter-love2d.html
Parent - By Zapper [de] Date 2010-12-06 17:05
"OpenClonk 1.0 hass been released and I just noticed that I love how their main page contains all the info important to people who don't know the project."
<3
Parent - - By PeterW [gb] Date 2010-12-09 17:04
I just did an announcement post to the TIGSource forums. They featured Clonk Rage before, and from what I can tell are pretty interested in general indie-type development - which I hope we still qualify as.
Parent - - By PeterW [gb] Date 2010-12-11 16:11

> However, whenever I try to play this, The round begins with me being eliminated before I can do anything or even see a clonk.


Hm, somebody have an idea? Can this happen now when no player is selected or something?
Parent - - By Maikel Date 2010-12-11 16:14 Edited 2010-12-11 16:16
All rounds have MinPlayer=1 in the engine, hence they can't be started without a player, in network play however one can start without players.
Parent - - By Asmageddon [pl] Date 2010-12-11 22:47
Isn't "continue playing" available?
I think it should be...
Parent - - By Maikel Date 2010-12-11 23:08
What has that do the with my statement or Peter's problem?
Parent - By Asmageddon [pl] Date 2010-12-12 13:11
Well, usually when a round ends, there is a "continue playing" button.
Starting a player vs player round with only one player is pretty pointless.
My point is that if somebody wants to do this, he/she should be able to, so the player isn't immediately removed.
It could be useful if somebody just wants to see how a map looks and feels without modifying the scenario itself.

Summary: I don't think that starting a Player>1 round with just one player should be impossible, nor lead to instant end of the round.
Which once again brings us to what I suggested few times already - being able to play a map with other settings/goals/rules than originally planned.

EDIT: No wait, I misread it, sorry. :<
Parent - By Clonk-Karl [de] Date 2010-12-11 16:41
It can happen if the Clonk model fails to load, which I guess happens when there are less than 4 texture units available on the GPU. It should be possible to find out whether this is the problem or not by having a look into the log file.
Parent - By K-Pone [de] Date 2010-12-15 22:31
Wow, looks cool so far. Although it has just crashed in the 2nd Tutorial, it's nice. It's the first official build, so the crash acceptable. Keep it going.
Up Topic General / Announcements / OpenClonk - Back to the Rocks 1.0

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