When you climb on a wall you can use A or D to go up and S for down and you can also use W, but you can't jump.
In some situations it would be easier when you could jump of a wall. For example in the tutorial. Red arrow: you jump to the other side. Green arrow (the way it is at the moment): you go all the way around.
So why not implement jumping? You could use the W, because its not necessary for climbing upwards.
In some situations it would be easier when you could jump of a wall. For example in the tutorial. Red arrow: you jump to the other side. Green arrow (the way it is at the moment): you go all the way around.
So why not implement jumping? You could use the W, because its not necessary for climbing upwards.

Oh well, sounds better than my idea. guess I should read other replies more carefully before posting :p
Yea that's much better. So there also won't be a problem with the ladder.
Oh, and as for ladder, a good idea would be to make a clonk climbing it NOT start climbing a wall until he jumps off/climbs it to the top/bottom.

Also, why use W to jump away? That sounds counter-intuitive to me. Why not W and S to scale up and down, and A/D (whichever points away from the wall) to jump?
Of course pressing towards the wall should cause you to scale up, so you can still have one direction pressed to walk and scale small obstacles.
I dislike it a bit.
better idea would be that Holding A/D+W = jump slightly up and A/D+S = just jump off.
perhaps also pressing in direction of wall+W = horizontal jump off wall.
better idea would be that Holding A/D+W = jump slightly up and A/D+S = just jump off.
perhaps also pressing in direction of wall+W = horizontal jump off wall.
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