
I gave it first try at tip, first thing I noticed is that you need to manually change the config entries to .ocf for the engine to be able to find savegames. After changing that I opened my savegame and after ~50% of loading it gave the error message: Required object file \Tests.ocf not available.
P.S. we might want to incorporate the .oc* change as fast as possible into the release.
P.S. we might want to incorporate the .oc* change as fast as possible into the release.
Okay it seems that savegames with scenariofolder local objects can't be loaded, from the logs:
And in savegames which can be loaded I am unable to use objects.
>FATAL ERROR: Required object file \Tests.ocf not available.
And in savegames which can be loaded I am unable to use objects.

> And in savegames which can be loaded I am unable to use objects.
Any guess what's wrong there?
It has something to do with the backpack, after opening the backpack the controls were functioning again. Logging playercontrols gives a lot of CON_GUICursor, instead of CON_Aim which is needed to control objects, this probably indicates the engine thinking a menu is open. I think the problem is either in the engine or in ClonkControl.ocd line 1260-1299, which do not seem to be invariant under game save/load.
Another thing I noted is that the messages in the HUD are missing, i.e. the Clonk's name and health and the short description under the goal.
Another thing I noted is that the messages in the HUD are missing, i.e. the Clonk's name and health and the short description under the goal.

I think Messages were never stored in savegames before. I guess the permanent-message feature was just used too rarely for that to matter. Oh well, the message code is long overdue for some attention anyway...


Sven/Guenther/Maikel, can you have a look at that? I currently have no computer with repository here. Otherwise, open a bugtracker entry so we dont forget about that. (I want a memorize post function for the MWF)
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