As of today, the source code of OpenClonk has been released. You can browse the source via http://hg.openclonk.org/file/, or you can grab a full copy from the repository using Mercurial:
$ hg clone http://hg.openclonk.org/ openclonk
Please note that you need to install the required libraries and headers into your compiler/linker's search path. The following libraries are required:
For Visual C++ 2008 (32 bit), you can get most of those dependencies precompiled. Simply unzip those into your source tree.
If you use MinGW, Günther provides dependencies for a g++ build.
Unfortunately, we are legally prohibited from redistributing the FMOD SDK and the DirectX SDK. You will need to install and/or unpack them yourself.
$ hg clone http://hg.openclonk.org/ openclonk
Please note that you need to install the required libraries and headers into your compiler/linker's search path. The following libraries are required:
- On all platforms: freetype, zlib, libjpeg, libpng, openssl, glew
- Windows only: fmod, DirectX 9, Win32 Platform SDK
- Linux only(?): libX11, libXpm, libXxf86vm, libXrandr
For Visual C++ 2008 (32 bit), you can get most of those dependencies precompiled. Simply unzip those into your source tree.
If you use MinGW, Günther provides dependencies for a g++ build.
Unfortunately, we are legally prohibited from redistributing the FMOD SDK and the DirectX SDK. You will need to install and/or unpack them yourself.
No, there's no game content available so far.
>Mercurial
Why not SVN?
>Achtung! This software is still in beta.
^- O_o!
Maybe. Currently, there are no automated build processes, so any binary would have to be compiled manually.
Here my Code::Blocks-Port
http://www.file-upload.net/download-1633377/engine.vc9.cbp.html
http://www.codeblocks.org/
just save it to folder engine/ and try to run
http://www.file-upload.net/download-1633377/engine.vc9.cbp.html
http://www.codeblocks.org/
just save it to folder engine/ and try to run
thanks. (the other build options may not work an you have to deactivate gamepads. pls fix that- ask zapper, he uses C::B, too)
Guenther is probably not going to fix that since he doesn't use C::B. But I can try to make a working project file :)
ok thx. I had most of problems to make it run anyway because whole Standard-files were missing and the linked libs were not correct / not in the right order.
I also released an executable-package for those who do not have any compiler on their PC:
http://gwxf.forumieren.com/off-topic-f1/openclonk-release-t223.htm#3129
http://gwxf.forumieren.com/off-topic-f1/openclonk-release-t223.htm#3129
This DirectX SDK seems to work, and you need no validation.
Has anyone been able to track down a x64 version of TortoiseHG for Windows? Shell extensions only work if they have the same "bitness" as the OS.
I cannot push to the repository.
*** HTTP Error 405: Method Not Allowed[command interrupted]
*** HTTP Error 405: Method Not Allowed[command interrupted]
Please use ssh://hg@hg.openclonk.org/openclonk to push. Remember to unlock your private key in Pageant beforehand.
Mercurial supports different URLs to pull and push in the repository settings.
Mercurial supports different URLs to pull and push in the repository settings.
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