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Previous Next Up Topic General / Announcements / Source code released
- By Isilkor Date 2009-05-08 15:24 Edited 2009-08-13 17:12
As of today, the source code of OpenClonk has been released. You can browse the source via http://hg.openclonk.org/file/, or you can grab a full copy from the repository using Mercurial:
$ hg clone http://hg.openclonk.org/ openclonk

Please note that you need to install the required libraries and headers into your compiler/linker's search path. The following libraries are required:
  • On all platforms: freetype, zlib, libjpeg, libpng, openssl, glew
  • Windows only: fmod, DirectX 9, Win32 Platform SDK
  • Linux only(?): libX11, libXpm, libXxf86vm, libXrandr

For Visual C++ 2008 (32 bit), you can get most of those dependencies precompiled. Simply unzip those into your source tree.
If you use MinGW, Günther provides dependencies for a g++ build.
Unfortunately, we are legally prohibited from redistributing the FMOD SDK and the DirectX SDK. You will need to install and/or unpack them yourself.
Parent - By Maddin Date 2009-05-08 16:56
Nothing really playable yet, I guess?
Parent By Isilkor Date 2009-05-08 17:11
No, there's no game content available so far.
Parent - By henry Date 2009-05-08 20:34
Gr8t!

>Mercurial


Why not SVN?
Parent - By Luchs Date 2009-05-08 21:26
SVN << Mercurial (< git!).
Parent - By Günther Date 2009-05-12 20:51
For those (like me) who prefer Git I recommend hg-git. It's not for git servers only, you can use a local repos.
Parent By Luchs Date 2009-05-14 19:37

>Achtung! This software is still in beta.


^- O_o!
Parent By Günther Date 2009-05-08 22:17
We need a distributed revision control system, which subversion is not. This might be a good introduction on the concept.
Parent By Günther Date 2009-05-09 14:49
I pushed most of the remaining stuff we got from Redwolf Design, mainly the Clonk, some graphics and the developer documentation. The game is now playable, but not any fun.
Parent - By B_E Date 2009-05-10 18:19
Will there be nightly builds or something similar some day? I can't imagine everyone compiling it himself after something major was pushed...
Parent By Isilkor Date 2009-05-10 18:25
Maybe. Currently, there are no automated build processes, so any binary would have to be compiled manually.
Parent By henry Date 2009-05-10 22:00
Hey, next weekend or so I'll try to setup and compile this on my system. = D
Parent - By Carli Date 2009-05-11 14:47
Here my Code::Blocks-Port
http://www.file-upload.net/download-1633377/engine.vc9.cbp.html
http://www.codeblocks.org/
just save it to folder engine/ and try to run
Parent - By Günther Date 2009-05-11 19:56
Thanks, I put the project file in the repos.
Parent - By Carli Date 2009-05-11 20:14
thanks. (the other build options may not work an you have to deactivate gamepads. pls fix that- ask zapper, he uses C::B, too)
Parent - By Zapper Date 2009-05-12 13:26
Guenther is probably not going to fix that since he doesn't use C::B. But I can try to make a working project file :)
Parent By Carli Date 2009-05-13 13:25
ok thx. I had most of problems to make it run anyway because whole Standard-files were missing and the linked libs were not correct / not in the right order.
Parent By henry Date 2009-05-12 06:48
I'm using also cb. : >
Parent By Carli Date 2009-05-11 15:42
I also released an executable-package for those who do not have any compiler on their PC:
http://gwxf.forumieren.com/off-topic-f1/openclonk-release-t223.htm#3129
Parent By Caesar Date 2009-05-12 18:10 Edited 2009-07-28 17:49
This DirectX SDK seems to work, and you need no validation.
Parent - By K-Pone Date 2009-05-12 19:35
Well, quite good, but I don't know how to make it work. I think I will wait for a compiled executable file.
Parent - By K-Pone Date 2009-05-13 15:19
Thanks
Parent By Carli Date 2009-05-13 15:30
it's an older version but maybe i will make a new one when there are greater changes in the engine.
Parent - By Kohlrabi Date 2009-05-22 10:17
Has anyone been able to track down a x64 version of TortoiseHG for Windows? Shell extensions only work if they have the same "bitness" as the OS.
Parent - By Sven2 [us] Date 2009-05-24 22:50
I cannot push to the repository.

*** HTTP Error 405: Method Not Allowed[command interrupted]
Parent - By Isilkor Date 2009-05-24 23:32
Please use ssh://hg@hg.openclonk.org/openclonk to push. Remember to unlock your private key in Pageant beforehand.
Mercurial supports different URLs to pull and push in the repository settings.
Parent - By Sven2 [us] Date 2009-05-25 00:46
Thanks, Guenther helped me already. Any problem if I pull via ssh as well?
Parent By Isilkor Date 2009-05-25 01:25
No, you can do that, but you'll need to have Pageant running.
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