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Share your feedback, suggestions and ideas about OpenClonk here.
Topic
User
Posts
Last Post
Wildlife and natural sounds
Asmageddon
7
2009-06-25 21:14
Team online Game for a few weeks
Anonymous
46
2009-06-23 21:03
Controls revised
Newton
110
2009-06-23 17:08
Custom and dynamically expandable maps.
Asmageddon
3
2009-06-23 08:13
Graphics style
Asmageddon
2
2009-06-22 20:20
Blast residue
Dragonclonk
10
2009-06-22 19:30
Gas simulation and realistic explosion
Carli
5
2009-06-22 19:27
Production lines - buildings
Newton
22
2009-06-22 19:20
Destruction of Buildings
Enrique
13
2009-06-22 19:18
Clonk made of single parts
kevda
13
2009-06-22 18:55
Combinable parts
Nachtschatten
23
2009-06-22 18:14
voxel graphics
K-Duke
41
2009-06-17 14:34
Pixelshader Support
Simsi
41
2009-06-05 19:34
Screen Effects
Maddin
6
2009-06-05 19:29
"World difficulty"
Atomclonk
7
2009-06-02 14:41
Bump-Maps for materials
Dragonclonk
8
2009-05-27 13:49
Revealable FOW
-
14
2009-05-05 13:40
How the landscape is stored
-
19
2009-05-01 14:52
LoS
zagabar
12
2009-04-28 17:01
new melee combat system
MastroLindo
19
2009-04-26 01:13
switching script language
MastroLindo
45
2009-04-25 09:55
Just one Clonk.
MrBeast
17
2009-04-22 23:51
Standard tools as separate items
timi
41
2009-04-18 22:23
Abolishing C4Groups
Carli
10
2009-04-17 15:18
Avoid the "lack of control" feeling
MastroLindo
8
2009-04-17 13:33
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