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Topic User Posts Last Post
- Save scenario rework: Save to Objects.c instead of Game.txt. Sven2 18 2018-06-24 09:27
- Flatpak Clonk-Karl 27 2018-04-20 10:43
- Custom OC Cel-Shader DaFatBrainbug 14 2018-04-16 18:17
- Vignette/Cinematic Shader DaFatBrainbug 5 2018-04-16 09:09
- Renamed functions Marky 32 2018-04-07 08:42
- Custom OC Silhouette Enhancement Shader ('Ghost-Shader') DaFatBrainbug 15 2018-03-28 20:04
- OpenClonk 8.1: bug-fix release Maikel 36 2018-03-17 15:30
- Editor Video Tutorials Clonkonaut 13 2018-03-16 16:32
- 8.0 Scenario Checklist Luchs 35 2018-01-27 17:22
- Netpuncher Update Luchs 1 2017-12-15 11:24
- Removing temperatures and seasons from the engine Marky 13 2017-11-25 10:26
- Git and line endings Maikel 3 2017-11-24 16:49
- Drop packed groups Fulgen 6 2017-08-13 13:40
- openclonk packaging for Buildroot kubu 4 2017-07-21 14:44
- Defcore to Property Maikel 13 2017-07-17 05:42
- CCAN 2.0: package management Zapper 17 2017-06-30 12:57
- Current activity Marky 41 2017-06-24 10:18
- Function pointers Günther 53 2017-06-22 21:45
- Any plans to run static-analysis on the code? Anonymous 15 2017-05-09 18:37
- ocmapgen Luchs 7 2017-04-13 18:14
- Mape - 38 2017-03-31 17:16
- Functions in proplist constants, Effects Günther 51 2017-01-23 11:51
- c4script syntax checker Luchs 1 2016-12-24 22:39
- OC Editor Stream Sven2 28 2016-12-13 10:47
- Editor as separate executable Sven2 15 2016-10-08 01:57

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