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This is how I would do it:
- Start from scratch. Write the engine in C#
- Editor.exe is the games entrance point
- Take inspiration from other games (e.g. Noita) and GDC talks about game juice / game design
- Make use of rather easy-to-implement shader effects (FXAA, SSAO, Bloom, etc).
- Make modding stupidly easy. All game content is a mod to the engine. Everything that can be formulated in json should be in json
- Lower art fidelity so that any programmer can add decently looking one (i.e. Equilinox level detail), ensure art consistency
...or you come help me make Vintage Story :P
I still need to get a Clonk Style elevator into my game. Btw. happy to give out game keys for clonk oldbies. If anything, you can look at how I made modding easy. Vintage Story is my full time job now btw. Plenty of sales to continue development for a few more years.
- Start from scratch. Write the engine in C#
- Editor.exe is the games entrance point
- Take inspiration from other games (e.g. Noita) and GDC talks about game juice / game design
- Make use of rather easy-to-implement shader effects (FXAA, SSAO, Bloom, etc).
- Make modding stupidly easy. All game content is a mod to the engine. Everything that can be formulated in json should be in json
- Lower art fidelity so that any programmer can add decently looking one (i.e. Equilinox level detail), ensure art consistency
...or you come help me make Vintage Story :P
I still need to get a Clonk Style elevator into my game. Btw. happy to give out game keys for clonk oldbies. If anything, you can look at how I made modding easy. Vintage Story is my full time job now btw. Plenty of sales to continue development for a few more years.
Also keep in mind that building Scenarios/Objects from scratch is complicated for people who just begin with programming.
In Clonk Endeavour, the introduction (why is there no good english word for "Einstieg" D:) into c4script is extremly easy. You press "New" or "Duplicate" and already have a working Object/Scenario that you can play around with. The GUI is minimalized to only what is needed in the beginning.
In Clonk Endeavour, the introduction (why is there no good english word for "Einstieg" D:) into c4script is extremly easy. You press "New" or "Duplicate" and already have a working Object/Scenario that you can play around with. The GUI is minimalized to only what is needed in the beginning.
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