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Up Topic c4u Update System

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In Response to Günther
Okay, I wrote a bit more about this in the wiki, based on a spec from Newtons for a different design. From the discussion paragraph:

This proposal is intentionally kept as simple as possible: The different pieces of code only need to communicate one version number to each other, apart from the build server uploading update packages and full packages. This is a little wasteful of disc space and bandwidth, because one update package for every old supported version needs to be uploaded and stored. If this is a problem, the build server could create one cumulative update package and copy that locally on the download server. Or we could pass around update URLs from the build script to the masterserver to the engine, so that different engine versions can download the same update URL. Newton and ck already wrote a spec for that that can be used if necessary, but maybe this simpler version suffices.

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