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Up Topic [Guide] Exporting 3D Models for OpenClonk

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In Response to Randrian
Well, I don't find it a lot of restrictions. Making models for games has some natural restrictions, like polygone size and so on.
And it is better in my opinion, to be aware that you can't use modifiers on meshes than that they are magically somehow applied (which can cause a lot of unknown stuff I you don't know about it).
As for only one model format. Blender is a good free modelprogramm, so should be available for everyone. If someone wants to use another format, there might be an exorter too which he can use and then write his experiences in the wiki.

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