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Up Topic [Guide] Exporting 3D Models for OpenClonk

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In Response to Ringwaul

>- Only one model format supported


I'm not sure I see this as a downside. A single format will stop confusion since their is only one method for exporting; the user will not need to know 10 different ways to get models working in game.

>- Too much to regard (no flat, no transformations)


I don't think transformations can be considered a restriction either, since you can build a model without using any transformations from the start (instead of making a transformation to the object, go into edit mode and do the same thing to all vertices that you would have done to the object).

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