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Up Topic How are you using the RemoveObject-zeroes-variables feature?

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In Response to Zapper

>"Is the Clonk Alive()" is universal for both dead and removed Clonks.


Sure, but not for buildings or vehicles

>Unconditionally setting the building on fire works fine, even if it was removed from the landscape


Then you should probably explain to me what would actually happen if I use pObj->DoSth() and pObj is a dead reference, because I seem to have misunderstood it.

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