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Up Topic New Physical Implementation

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In Response to Günther
The second round is almost complete. The only missing thing I know of is MaxEnergy/MaxBreath change notification for the bar displays. I'll probably simply introduce a function to be used to change these, but maybe relying on the Energy/Breath itself changing soon after a maximum change is enough.
Useless trivia of the day: The Clonk throws objects with 2.94 px/frame.

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