Topic New Physical Implementation
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In Response to Sven2
I don't think
Start: PushStack(...)
Stop: PopStack(...)
is much simpler than
Start: x = PushStack(...)
Stop: RemoveFromStack(x)
and the latter would have the advantage of having the correct physicals between the removes. Remember some physical modifiers can work in a very long time frame. For example, think of boots you can equip to make you faster. If you equip those boots while a two-second temporary slow effect had hit you, you will be slowed forever (until you re-equip them).
Start: PushStack(...)
Stop: PopStack(...)
is much simpler than
Start: x = PushStack(...)
Stop: RemoveFromStack(x)
and the latter would have the advantage of having the correct physicals between the removes. Remember some physical modifiers can work in a very long time frame. For example, think of boots you can equip to make you faster. If you equip those boots while a two-second temporary slow effect had hit you, you will be slowed forever (until you re-equip them).
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