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Up Topic New Physical Implementation

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In Response to Sven2
I don't think

Start: PushStack(...)
Stop: PopStack(...)

is much simpler than

Start: x = PushStack(...)
Stop: RemoveFromStack(x)

and the latter would have the advantage of having the correct physicals between the removes. Remember some physical modifiers can work in a very long time frame. For example, think of boots you can equip to make you faster. If you equip those boots while a two-second temporary slow effect had hit you, you will be slowed forever (until you re-equip them).

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