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Up Topic My fourth clonk game, and i still love it

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In Response to Günther

> A use of SetObjectLayer, yippie!


No, I'd recommend simply temporarily removing the C4D_Object category from the objects so that they don't hit anybody. And of course moving them into a different Plane. This is yet another example why using Planes for this stuff is the right thing: The objects aren't affected by solidmasks because they are behind them. They should not hit anything because they are behind the Clonks in the pipe, and the C4D_Object hack is backwards. They should be affected by explosions the same way the pipes are because they are in a Plane near them, but the Explosion script unfortunately hasn't been updated for Planes yet.

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