Not logged inOpenClonk Forum
Up Topic Discussion: The Base

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to PeterW
That sounds way to complicated. Do you really want to force players to have to think about which key opens which door? Do you really want to have to replace all locks if one of your Clonks gets killed? That's insane. Instead of letting the player build the same "let only my Clonks in" implementation over and over again, we should provide a robust implementation ourselves.

Apart from this, levers do sound interesting. You could try to flood parts of your castle with acid at the right moments...

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill