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Up Topic Landscape zooming

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In Response to Mafi
I'm curious because I know nothing about such things:
Are the vectors 2d or 3d?
Does a longer vector mean lighter or darker material?
Doesn't this method make everything darker or lighter when adding a light, because shadows shouldn't be even darker when adding a light which doesn't shine there?
If the vectors are really normalized how do you handle smooth ending of the light radius?

I would be reall y thankful if somebody could answer my questions, because I'm very interested such things.

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