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In Response to MimmoO

>1. change the perspective of the backpack so that not (just) the belts are overlapping with the tube. I think a perspective like the shield in the above screenshot would be more fitting. Also, there is no padding between the tubes and the screen border, perhaps it could look good if the backpack is enlarged too so that there is no padding between the screen and the backpack (and thus parts of the backpack are not shown)


well, that is the most obvious solution, which i also like. one problem with this could be, that if youre in the bottom left corner of the map, your clonk is hidden, but this could also happen now. i dont really like the idea of hiding everything behind it completely. i will try out how it looks, i will merge the backpack model into the tubes model and make the belts overlap the tubes as you mentioned.

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>2. The transparent black circles do not fit anymore with the new design. Especially on the backpack. I think you should either remove them altogether or replace them with something that fits better. (A glass ball in the style of the tube glass? hmm, don't know...)


i dunno. i dont dislike the black circles that much, but i can try a different style of course.

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>3. With the brass plates replacing the transparent black rectangles in the action bar, it looks odd IMO if the items shown are not completely enclosed by the brass plates. For the black rectangles it looked good but for the brass plates, dunno. Also, since the hand items are actually a pretty important element in the HUD, I'd just make them bigger. Also, the extra slot display should be changed into the brass style. Did you know that you can drag and drop the stuff in the extra slot? It could be a slightly darker indentation/panel ("Vertiefung") in the brass plate. Additionally, for better visibility I'd add a slight shadow to the items shown in the hand slot (=just make the plate background a bit darker in the middle).


i disagree partly. i dont think that the plates need to cover the items whole, i find it okay the way it is at the moment. if i would change that, the plates would need to be bigger in order to display the items in the same size, which would lead to even more screen coverage. i also disagree with moving the extraslots at the top as pictured in your draft, plus i think that the black circle for them fits here pretty much. i dont want to cover the actual item so much, as well as i dont want to move the extra slot too far away.

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> Also, there is a padding between the border of the screen and the brass plates. It might be worth a try to redesign them in a way that they stick out from the bottom of the screen like the tubes do.


i dont really find that bad. also, i cant imagine making it so that it doesnt look bad, the way you mentioned.

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>the hands display must be larger and visually different than the action bar.


agreed.

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>Also, if you plan to show only the current clonk (in full size), perhaps you should think about moving a (larger) version of the clonk's title graphic directly above the tube display. After all, the display of the currently selected clonk belongs to the HUD of the currently selected clonk (thus, the lower HUD), not the player HUD (the upper HUD). But not only for this reason it should be moved to the bottom but also because this forms a nice regular shape together with the hands display to the right. See the attached image for what I mean - the white border.


i didnt plan this yet, but this could look nice. there could also be a copper brass around the whole bottom hud (clonk, tubes, hands), but i fear that it will simply cover too much of the landscape and stuff.

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>Hmm, IMO it would be the better solution to offer an interface for object packs (like a magic pack) to create it's own bar and make the "magic" physical a property ...but well that's not so important I guess. Any opinions on this?


i dunno. i dont see why there shouldnt be a magic bar in the main package.

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