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In Response to Zapper
Yes, like that

>but I'm not sure how practical it would turn out to be in actual games :)


Me neither, but I think that it actually might work well in your moneyless environment compared to buy&sell traders.

A dynamic enough trader system would then allow scenarios to do whatever they want to do with the traders (CoFuT could have it's weapon trader, some other settlement melee could have a global market and some other settlement scenario could use the traders as Dwarf Fortress-like caravans)

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