Not logged inOpenClonk Forum
Up Topic Building concepts

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to ala
Actually the idea of traders is from a Clonk Mars concept (where you would have to build harbours, with which traders would visit your base along with the possibility to trade ressources).

The idea would work as well with market buildings like harbours or trails to the map boarders in clonk settlement scenarios. But for melees building such trade routes just simply won't do (and that's why I would handle the system from the normal base). Finally the rest of the idea is from Zappers (or Age of Empires) global market system.

I didn't thought about real trading posts on the map like you, maybe because of the trouble with dynamic landscapes, but yeah if placement would work it's worth a try.

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill