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Up Topic A brief history of resources

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In Response to Clonkonaut

> There's probably no promotional screenshot of Clonk that doesn't show a windmill somewhere.


Hmmm :D

> Pretty much anything that needs constant surveillance is probably unrealistic in typical Clonk gameplay.


But on the other hand it is more challenging and adds a new task to the player. What is the purpose in energy consumption when it's just a 'construct another building, that does nothing' task?
And with the new transportation system it isn't even necessary to deliver the stuff inside the power plant but the plant may grab the needed mats on its own! (yes, I know what you will say about this :D)

The cheap way of discouraging windmills would be to disallow their construction in certain scenarios.

/e

By the way, I like your other ideas!

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