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Up Topic Custom GUIs

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In Response to PeterW

> The current syntax is { Prototype = GUI_Text(), ... }. It'd probably be fine with a different keyword - Prototype is a bit too long.


Well, my main "problem" with that is that it throws in the prototype with the other options, ignoring that it is definitely magical in the sense that it might cause a lot of properties to spring to life additionally. I feel that warrants a central place in syntax.

Maybe something like "derive GUI_Text() {..}" or "delegate GUI_Text() {...}"?

Edit: Also note that I didn't plan for the prop lists to be particularly magical. I just planned to traverse them.

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