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Up Topic Mountain climbing scenario help

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In Response to PeterW
I guess he is seeing the same bug as you do? With high-res active, that is. He was seeing the warnings about misfit textures as well, which should only show with high-res landscape active. My hunch is that the texture indexing is wrong somehow, we'll have to check that.

The "classic" landscape rendering should really be the same as before. I ended up not touching any rendering code of it, just moved the shading calculation to C4LandscapeRenderClassic.cpp. That's pretty conservative.

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