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Up Topic HighRes landscape, organised testing

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In Response to Günther
48f3afdc92f0

OpenGL renderer string: Gallium 0.4 on AMD RV730
OpenGL version string: 2.1 Mesa 7.11-devel (git-fc48de4)
OpenGL shading language version string: 1.20

[13:05:42]    gl: texture earth size mismatch (480x480 vs 512x512)!
[13:05:42]    gl: texture brickback size mismatch (100x100 vs 512x512)!
[13:05:42]    gl: texture brick1 size mismatch (100x100 vs 512x512)!
[13:05:42]    gl: texture Snow size mismatch (64x64 vs 512x512)!
[13:05:42]    gl: texture Smooth size mismatch (32x32 vs 512x512)!
[13:05:42]    gl: texture Lava size mismatch (64x64 vs 512x512)!
[13:05:43] 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'

The only problem was a glitch in the loam-bridge display, but I'll blame Newton for that.

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