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Up Topic HighRes landscape, organised testing

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In Response to Günther
My above mentioned Intel GPU also cannot deal with the 3d texture. I suspect it's for the same reason yours cannot:
  int s; glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &s);
  LogF("   gl: Max 3d texture size is %d", s);
    gl: Max 3d texture size is 256

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