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Up Topic HighRes landscape, organised testing

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In Response to PeterW
Hm, that first one is an instance of what I had to work around in earlier nVidia drivers. Your drivers are current, I suppose?

The second screenshot actually shows a fundamental problem of the pixel shader on all GPUs: Where a pixel is surrounded by more than two non-matching materials, it will choose one to interpolate towards and stick with into all directions. That looks especially bad for rain pixels, as those almost by definition have sky on one side and earth on the other - so no matter what they go with, it will look wrong.

Fixing that is harder than it might seem. I have a horribly complicated fix for that here, but I'm not sure yet that it is the right solution.

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