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Up Topic HighRes Landscape testing

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In Response to PeterW
Well, it's not like resolutions are skyrocketing. Wide-screen TVs have 1920 pixels horizontally, so we can probably assume that 2000 pixels is the upper bound on how many pixels the human eye can even see. This means that 3x zoom bound translates into a minimum view range of 666 landscape pixels, which is about what you saw in CR with 640x480.

Zooming in 8x would be 250 pixels, so we'd arrive somewhere below 320x240, which could probably work for something like conversation zoom-in in adventures, but little else.

Edit: But we should really stop talking about 3x too much, that's bound to become a mathematical nightmare. We should switch to 4x - I already did that for landscape textures, in case somebody noticed.

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