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Up Topic Move all sounds to Sound.ocg?

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In Response to PeterW
There's also the argument that we might introduce a system to disambiguate the sounds or meshes in future.

Also, this makes it harder to completely remove a object definition - you always have to check for leftover sounds. And am I overlooking something, or won't this end up loading a lot of unnecessary sounds once we have multiple object packs? To say nothing about scenarios wanting to only load parts of an object pack or using SkipDefs.

I don't know. For things that are used by a lot of object definitions - yes, clearly. But otherwise, this doesn't really feel like an obviously good idea to me.

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