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Up Topic Settlement Design Document, Development

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In Response to ST-DDT

>until energy is needed.. ;)

Do we have the same function for energy (DoEnergy) like in CR?

It was quite anoying that we have the same function for healing (livings) and energy (structures)
what if someone wants to "charge" a (living) giant with energy?

Maybe we should rename it to health and use that as default for every object
so we don't need any Damage(....) {if (GetDamage()>100) Incinerate(); } Callbacks

In CR i wrote a medieval ram and i had to write this callback for every structure.

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