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Up Topic Function pointers

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In Response to Zapper

>Say you want to create one MegaClonk prototype that derives from the Clonk, and then create a bunch of instances of tha


Hopefully enough syntax sugar to make it possible that every beginner still starts with the SuperTeraXFlintBomb as their first object :)

>Also, Effects call more for something like[...]


Mh, that cries for more than one script per object definition!
ScriptGlowEffect.c would contain the properties for the glow effect then - less nesting of braces! (Especially when they contain long functions)

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