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Up Topic Why change for the sake of changing?

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In Response to Günther
I meant it when I wrote "Arguing against that won't lead to anything", but I guess I'm just too easy to troll...

> Sure, but we don't make a sequel.


No, "sequel" is about right. A sequel can change about anything, but not too much. That means, you are not allowed to argue against any one change with "it was that way in CR", but you are allowed to argue against "Lets make a MMORPG" with that argument. Throwing the old stuff away mostly is a method to remove the temptation to change too little.

It's just like in other game series, really.

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