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Up Topic Why change for the sake of changing?

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In Response to Zapper

>there is still only addons and changes.


Not in the player's eyes. What the player see is the objects, the ingamecontents. Not the engine. He probably wouldn't even be able to tell if it was the old engine or not. The "game" or the "gameplay" is totally defined through the object packages. If we start from scratch there, we get a new "game". Even if the "engine" is old. I mean: HalfLife and TeamFortress both use the Sourceā„¢ engine. And still are totally different games :)

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