Not logged inOpenClonk Forum
Up Topic OpenClonk Editor using AutoIt

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Sven2
The way it works in CR would be that  the sawmill append itself into CPPL (castle plans) and you would automatically learn it in castle scenarios. For objects that don't register themselves anywhere, you would just activate the definition and research the plan in the research lab.

It's not as cool as having it automatically (e.g.: You activate the berry bush definition, and all bushes now have berries). But that's not because the engine functionality weren't there. It's because very few objects take care of integrating themselves into existing scenarios. I don't see why that would change for OC.

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill