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Up Topic [2D][GUI/HUD] Graphic Design Proposal

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In Response to PeterW
I'm not sure transparency is a good idea for what you have in mind. As you note, the whole thing is very likely to result in the player at times not being able to properly see neither the foreground nor the background. I'd favour just trying to make the HUD as compact as possible instead.

This is not to say that transparency is inherently a bad idea - for example, I think it is great for establishing a "layering": Making clear that something is rendered "on top" of the game world, not a part of it.

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