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Up Topic [Idea]Ragdoll Death

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In Response to Ringwaul
Well, Randrian was thinking about coding ragdoll physics for the Clonk before. Using helper collision objects and animations for each limb rotating it would be possible, but I don't think it's necessary. A neat visual effect isn't worth the undertaking to make this work.

Have a look at how the first Halo game did death animations. Pre-animated falls and collapses worked to great effect there. Scripting a physics engine just for ragdolls would be much harder than making a few nice looking death animations. (Currently I am having lots of trouble exporting the Clonk animation though :[ )

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