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Up Topic Further thoughts on inventory and controls

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In Response to Matthias

>Namely, I wanted to hit sth. with my sword but got on the right-mouse button instead and it opens an interaction menu.


Yeah, thats not really worse than "I wanted to hit sth. with my sword but got on the right-mouse button instead and it threw my tera flint". Seriously: We just can't bend our interface design in weird ways just because there's the possibility of someone accidently hitting the wrong key. It's an error on the sensorimotor layer, its not our fault.

Actually, not having the same actions (both item use) on the mouse buttons will rather reduce the chance of doing it wrong: I can't mess up by getting the wrong item, because there is only one.

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