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Up Topic Further thoughts on inventory and controls

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In Response to Koronis
Well to be fair the point was to create a user interface right where the mouse is. So that you would not need to move your mouse to a predefined location to select which item to interact with.
However I personally would prefer to have either different keys for that or just open the menu whenever there are two options to select. I do like the idea of having alternative actions for a sword etc. on the right mouse button. While I hate to parry hits with a sword I would enjoy having a fast and a slow attack for quick or damaging strikes for example. (parrying always makes me crazy but I don't really mind having it)

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